Lua/Server/WorldNetworkObject
From JC2-MP Documentation
Contents
Description
Functions same as NetworkObject, but takes place in a game world and doesn't exist for players outside its stream distance.
Static functions
Returns
Prototype
WorldNetworkObject
Create(Vector3, table)
WorldNetworkObject
Create(Vector3)
WorldNetworkObject
Create(table)
WorldNetworkObject
GetById(number)
Functions
Returns
Prototype
SetAngle(Angle)
SetPosition(Vector3)
Functions inherited from StreamableObject
Returns
Prototype
Angle
GetAngle()
CellID
GetCellId()
boolean
GetEnabled()
Vector3
GetPosition()
number
GetStreamDistance()
iterator
GetStreamedPlayers()
World
GetWorld()
SetEnabled(boolean)
SetStreamDistance(number)
SetWorld(World)
Functions inherited from NetworkObject
Returns
Prototype
SetNetworkValue(string, object)
Returns
Prototype
number
GetId()
string
GetName()
object
GetValue(string, object)
object
GetValue(string)
table
GetValues()
Remove()
SetValue(string, object)
Operators
Returns
Prototype
boolean
WorldNetworkObject == WorldNetworkObject